is a PhD student studying educational psychology at the University of Illinois at Urbana-Champaign. She is investing ways to trigger interest in adolescents for science, technology, engineering, and mathematics (STEM) subjects through entertainment technologies such as video games.
She examined the self-perceived influence of sandbox games on STEM interest based on interviews with college freshmen majoring in STEM during her early research project. On a broader scale, she am interested in creating and designing educational technologies that can supplement, support, and/or accelerate learning on the day-to-day basis.
In her spare time, she likes to write about her latest escapades, keep up on tech news, and indulge in games.