WORKS IN SUBMISSION
Lane, H. C., Gadbury, M., Ginger, J.; Yi, S.; Comins, N., Henhalpl, J., Rivera-Rogers, A.
(accepted). Triggering interest with Minecraft: Effects of a hybrid summer camp on STEM interest and engagement. Technology, Mind, and Behavior: Innovations in Remote Instruction. Gadbury, M., Yi, S., & Lane, H.C. (accepted). Case studies of interest development in a game-based stem summer camp. Poster presentation at the American Educational Research Association 2021 Annual Meeting, virtual. *Deroo, M., Greenslit, J., Haden, C., Hsieh, B., Kelly, K., Liu, J., Maltese, A. V., Ocular, G., Parekh, P., Thacker, I., Tobin, E. H., Solis, G., & Yi, S. (accepted). Informal learning is not cancelled: Research and program implementation during a global pandemic. Poster presentation at the American Educational Research Association 2021 Annual Meeting, virtual. |
REFEREED JOURNAL ARTICLES
Yi, S. (2021). Playful learning in the 21st century: Motivational variables, interest assessment, and games. SN Social Sciences, 1(6).
Yi, S. (2020). ‘Is this a joke?’: The delivery of serious content through satirical digital games. Acta Ludologica, 3(1), 18-30. Ma, S., Anderson, R. C., Lin, T.-J., Zhang, J., Morris, J. A., Nguyen-Jahiel, K., Miller, B. W., Jadallah, M., Scott, T., Sun, J., Grabow, K., Latawiec, B. M., & Yi, S. (2016). Instructional influences on English language learners' storytelling. Learning and Instruction, 49, 64-80. |
NON-REFEREED JOURNAL ARTICLES
Yi, S. (2021). A general guide to downloading, accessing, and implementing MinecraftEdu resources. The Journal of Interactive Technology and Pedagogy. CUNY Academic Commons.
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REFEREED BOOK CHAPTERS
Yi, S. (2019). Beyond button smashing: Utilizing Minecraft and other video games as synchronous learning tools for science learning. In Yoon, J. & Semingson, P. (Eds.), Educational technology and resources for synchronous learning in higher education. Hershey, Pennsylvania: IGI Global.
Lane, H. C., & Yi, S. (2017). Playing with virtual blocks: Minecraft as a learning environment for practice and research. In F. C. Blumberg & P. J. Brooks (Eds.), Cognitive development in digital contexts. Amsterdam, Netherlands: Elsevier. |
PUBLISHED PROCEEDINGS
Yi, S., Gadbury, M., & Lane, H.C. (2021). Identifying and coding STEM interest triggers in an out-of-school learning context. Poster presentation at the 2021 International Society of the Learning Sciences. Bochum, Germany.
Yi, S. (2020, November). What’s interesting and what’s not? Using learning contexts to inform educational videogame design. In Finding Your Place in the Learning Sciences Community (pp. 117-118). Madison, WI, USA: Learning Sciences Graduate Student Conference. *Hock, A., Riedy, R., & Yi, S. (2020, November). Who’s in charge? Creating an environment of care in out-of-school learning spaces. In Finding Your Place in the Learning Sciences Community (pp. 123-25). Madison, WI, USA: Learning Sciences Graduate Student Conference. Yi, S. (2020, June). World of motives: Seeking the “why” in videogame play. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 1 (pp. 493-496). Virtual Nashville, TN, USA: International Society of the Learning Sciences. Yi, S., Gadbury, M., & Lane, H.C. (2020, June). Coding and analyzing scientific observations from middle school students in Minecraft. In M. Gresalfi & I. S. Horn (Eds.), The Interdisciplinarity of the Learning Sciences, 14th International Conference of the Learning Sciences (ICLS) 2020, Volume 3 (pp. 1787-1788). Virtual Nashville, TN, USA: International Society of the Learning Sciences. Yi, S., & Krist, C. (2019, October). At work and in games: Case study of sandbox video game behavior reflecting work behavior. In J. H. Kalir & D. Filipiak (Eds.), Proceedings of the 2019 Connected Learning Summit Conference (pp. 230). ETC Press. Irvine, CA, USA: Connected Learning Summit. Yi, S., & Lane, H. C. (2019, October). Space explorers: What-if hypothetical implementations in Minecraft. In J. H. Kalir & D. Filipiak (Eds.), Proceedings of the 2019 Connected Learning Summit Conference (pp. 262). Irvine, CA, USA: Connected Learning Summit. Yi, S. (2019, September). Chopped, learning scientist edition: Stimulating innovation, collaboration, and creativity through friendly competition. In Contexts, Complexity, and Communities: Reflecting on and Reshaping Research on Learning (pp. 299-300). Evanston, IL, USA: Learning Sciences Graduate Student Conference. Yi, S., Lane, H. C., & Delialioğlu, O. (2018, August). What if we were twice as close to the Sun? Interview findings from a science summer camp serving underrepresented youth. In F. Khosmood et al. (Eds.), Proceedings of the 14th International Conference on the Foundations of Digital Games. San Luis Obispo, CA, USA: Foundations of Digital Games. (Long paper, 37.1% acceptance rate) Lane, H.C., Yi, S., Guerrero, B., & Comins, N. (2017, December). A taxonomy of Minecraft activities for STEM. In J. C. Yang, et al. (Eds.), Extended Summary Proceedings of the 25th International Conference on Computers in Education (p. 1-3). Christchurch, New Zealand: Asia-Pacific Society for Computers in Education. Lane, H.C., Yi, S., Guerrero, B., & Comins, N. (2017, December) Minecraft as a sandbox for STEM interest development: Preliminary results. In Y. Hayashi, et al. (Eds.), Workshop Proceedings of the 25th International Conference on Computers in Education (p. 387-397). Christchurch, New Zealand: Asia-Pacific Society for Computers in Education. |